How To Play Poetry For Neanderthals Objective of Poetry for Neanderthals The main aim of the Poetry for Neanderthals board game is to outscore your opponents by effectively guiding your teammates to guess words using one-syllable clues.
Setting Up Poetry for Neanderthals
- Form two teams – Team Glad and Team Mad, with an equal number of players if possible. An extra player becomes the judge if there’s an odd number.
- Arrange players around a table, alternating teams.
- Team Glad starts, selecting their first Neanderthal Poet, who places the Poet Point Slate in front.
- The Poet chooses card side (gray or orange) for the entire game.
- A player from Team Mad, seated next to the Poet, takes the NO! Stick.
Playing Poetry for Neanderthals
- A player from the opposing team flips the timer to start a round.
- The Poet’s task is to make teammates guess words/phrases on Poetry cards.
- Describing the Word/Phrase:
- Choose one/three-point word/phrase from the card.
- Describe using one-syllable words, avoiding card words.
- No gestures, but qualifiers like “sounds like” are allowed.
- No abbreviations, initials, or words from other languages.
- The NO! Stick:
- A teammate near the Poet ensures rule adherence.
- If Poet breaks rules, the NO! Stick holder gently taps and shouts “NO!”
- Poet disputes can be resolved as a group.
- If rule broken, Poet places card on “Oops”/-1 point section and draws new card.
Guessing the Word/Phrase
- Teammates guess as Poet describes; incorrect guesses have no penalty.
- When correct guess, Poet says “yes,” mentions points, and moves card accordingly.
One Point Words
- Poet decides whether to claim one point or aim for three points.
- Going for three points: Penalties erase earned points.
Three Point Words
- If teammates guess three-point word, place card on corresponding section.
- Can use one-point word in clue for three-point word.
Skipping A Card
- Poet can skip a card if teammates struggle.
- Say “skip” and place card in “Oops” (-1 point) section.
Drawing A New Card
- After correct guess, penalty, or skip, draw new card.
- Continue until timer runs out.
End of Round
- When timer ends, move scored/lost points from Poet Point Slate to Team Point Slate.
- Role of Poet passes clockwise.
Winning Poetry for Neanderthals
- Play rounds for each player to be Poet once.
- Add points from Team Point Slate sections.
- Most points win.
Grok’s Words of Love and Sad
- Winning team crafts a poem with chosen words.
- Recite poem; other team can use NO! Stick if dissatisfied.
- Poem has no impact on scoring; optional.
Variant Games Two Players
- Players in one team, aiming to score high over multiple rounds.
- Players alternate as Poet.
- Players rotate as Poet, Guesser, and NO! Stick holder.
- Poet and Guesser score points.
- Most points determine winner after each player has been Poet thrice.